#ifndef __GAME_CONSTANTS_H__
#define __GAME_CONSTANTS_H__

typedef enum
{
	MoveLeft=0,
	MoveRight,
	StandBy,
	Fight,
	Dead,
	EffectAction
}SpriteAction;

typedef enum
{
	null=0,
	EffectTag=1,
	Hero=100,
	Enumy=101,
	EnumyBoss=102

}SpriteTag;



#endif

